I recommend the main SNES9X if you want to fast forward and use Retroarch’s Runahead for less latency, especially paired with overclocking for SA1 games. I haven’t tested the Super FX overclocking feature. I also suggest the newest Bsnes standalone or HD core over any Bsnes forks you find from Retroarch. Generally, it’s best to use Bsnes since Higan’s performance isn’t there at all for the CPU. Higan an be used on Bsnes Standalone if you turn off all special fast features. However, they won’t play at fullspeed, regardless. Only three Japanese games use it, so they aren’t common. The most demanding games are the ones that uses ST010 DSP4 chip. It would stay smooth and may not encounter small slowdowns. With overclocking, they are barely above 60fps. Games with Super FX2 chip or SA-1 chip are a bit demanding, and they are below fullspeed with CPU in stock. Non-chip games works fullspeed out of the box. Testing the new Bsnes or BSNES-HD core performs really fine. I haven’t tested it on Fusion yet, but assuming it will run at fullspeed. 32x Virtua Racing runs around four times the fullspeed on Picodrive. It seems to perform great, I suggest using MAME for fast forwarding, especially Runahead feature. While it performs good, the Nuked OPN2 audio was added for more accurate sound. Virtua Racing is the only demanding title since it uses SVP chip for 3D rendering. The Genesis GX Plus core is too efficient to find any issue, and it is the most accurate currently and it was made for GC and Wii. Genesis-GX-Nuked: Virtua Racing Demos (MAME OPN2 / Nuked OPN2) However, it’s best to use Nestopia UE for those features, as well as using Runahead feature for lower input latency. For virtual overclocking, only the CPU overclock can barely perform. Nestopia UE works very well and very light. Having over 60fps is a great way to have smooth experience and to throw any or most games without any problem. It’s a good way to see how good of a performance you would get to use it generally. Some emulators may not play a demanding game due to compatibility or development issue. You may not play one game that is only demanding, but to see how many other popular titles perform. BSNES’s demanding games for the CPU are three rare ST018 games. Note, if a specific system hardware or emulator to emulate one most demanding game doesn’t go fullspeed, doesn’t mean you can’t use the emulator for general good performance. The lowest FPS of a heavy game is a way to see which Emulator you could generally use. GPU bottleneck is not an issue by using native resolution without any shaders or anti-aliasing applied. Mesa drivers are the fastest and offers better compatibility. Testing a 3D emulator is best with DirectX on Windows most of the time, and OpenGL for the rest or on Linux. Standalone Flycast vs Libretro’s Flycast, Standalone Mupen64Plus vs Libretro Mupen64Plus). Standalone hardware rendering based emulator is preferred (ex. Retroarch is on some of the benchmark and is using DX11 as main on windows, and OpenGL for Linux and for hardware rendering. They’re weak from the start, but offers decent GPU performance, and I’m offering both stock and overclocked benchmarks here for each emulator.īenchmarks: A6-3420m 1.5Ghz-2.4Ghz and OC A6-3420m 2.3Ghz-2.8GhzĪll tests are using the lowest non stutter FPS on the exact scene for a while to see how it performs and to see how to avoid sound stuttering to have smooth experience. It came out in 2011, and seeing the first gen APUs in action should be surprising. The first gen Llano APUs are all unlocked, and are the few exceptions to overclock your laptop without being an actual risk. From being a weak CPU to a decent one for emulation is an interesting story. Overclocking brings some programs significant jump. By default, the A6-3420m is a quad core 1.5Ghz cpu with boost to 2.4Ghz on one core. It is unlocked so you can overclock it with a software. To recap, it is AMD’s first gen APU that the CPU is based on Phenom K10 CPUs, except having boost. I wanted to test my laptop’s APU for performance test on emulation.
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